I have several comments about the game.
1 : Chat window. Unfortunately, it is very small. If there are many participants in a system, the messages disappear too quickly (they appear one after the other, so they quickly scroll down, thus disappearing from the visible part). I would recommend the resizable Chat window.
2 : Missiles. For the reasons listed in the first point, as well as in the event that our eyes slip over a warning message, I would recommend a display on the ship's system panel that indicates that active missiles are heading towards the ship. Even if it doesn't indicate the number of missiles fired, at least indicate that an (still) active missile is moving towards the ship.
3: Numbers: I think the numbers written in green are very small (Market and Cash). I would recommend that they be bigger (numbers 3 - 5 - 6 - 8 can be easily confused)
4: Icons: I think the equipment icons on the system panel are good, but the blue number in the lower left corner cannot be seen properly. I would recommend that it be in the upper right corner, and if possible, with a slightly brighter color. Also, I would recommend that the Miner's laser have a different color (yellow-blue, yellow-orange or similar), because it is not a military weapon. The hybrid Miner's laser, on the other hand, could contain a green color, as it can also be used to attack.
5: Asteroid window: numbers from xx00 to xx19, nothing else. I would recommend that if we start mining the asteroid, at least the values of Condition and Material richness should be displayed here. This is also a great help for the reasons listed in the first point. Perhaps the Mineral contained in it could also appear as a small icon.
6: 'Ghost' ships: if I understand correctly, if someone exits the game but does not dock at a Station, his ship will remain there... I have already seen ships in some systems that have been in the same place for days. This is not a big problem yet, but if 1000 players don't dock, they just exit the game, then the many 'Ghost Ships' will cause a problem.